Psyonix has explained why Rocket League runs at 120fps on the Xbox Series X but now not at the PlayStation five

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Psyonix has explained why Rocket League runs at 120fps on the Xbox Series X but now not at the PlayStation five

Psyonix has explained why Rocket League runs at 120fps on the Xbox Series X but now not at the PlayStation five, making it clear why Call of Duty Warzone neitherRocket League Trading Prices  and the way backwards compatibility works or doesn’t paintings on Sony’s subsequent-gen console.According to Psyonix, Xbox One video games best require a “minor patch” to run at a higher frame fee on Xbox Series X/S. However, PlayStation four titles need a entire port over PlayStation five to take gain of the better specced device and run at double their original body fee in the event that they had been locked at 60fps.

“Our group’s major recognition this yr was our recent loose to play transition and updating major capabilities like our Tournaments device,” Psyonix informed Eurogamer.Net. “Due to this, we had to make tough choices on what else we ought to obtain,” introduced the development crew, going deeper into what’s wanted for a PS4 game to run at 120fps on PlayStation 5.“Enabling 120hz on Xbox Series X/S is a minor patch, however enabling it on PS5 requires a complete local port due to how backwards compatibility is implemented at the console, and sadly wasn’t possible due to our awareness someplace else,” said a spokesperson from the studio now owned via Epic Games.

This is the equal reason why Call of Duty Warzone become quietly updated on Xbox Series X/S to run at as much as 120fps, while the PS5 version doesn’t support that frame rate.The circumstance was pretty suspicious as Call of Duty Black Ops: Cold War helps 120fps on each the platforms, alternatively, when you consider that PS5 is capable of doing that much like the next-gen Xbox consoles.

In that case, Activision and builders Treyarch and Raven Software worked on a model of Call of Duty: Black Ops Cold War tailor-made explicitly for PS5, locked at the back of a paywall whether or not it’s $5 for the upgrade or $70 for the standalone purchase.As for Rocket League, Psyonix doesn’t have the resources to paintings on a comparable subsequent-gen release, and this is why it received’t run at 120fps on PlayStation five.It’s doubtful whether the Japanese platform owner intends or is even capable of work round this trouble to permit higher body rates to be Rocket League Item Prices available on final-gen titles coming to PS5 via backwards compatibility.

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