You're still running towards your corpse, empty-handed , full of heart to get your weapons, armour and cash after you've died. You're browsing through a catalog of public games D2R Ladder Items, with unclear titles such as ONLYDURIELPLS within the lobby, if you're looking to play online.
It's still a single respec per difficulty degree - and if find yourself with a style you don't love in the end, you're out of luck. The purist approach is an option, but it's an expense that is beyond the realms of game balance and difficulty.
For example, local co-op game play on consoles like a delight to play in Diablo 3, has sadly not been implemented here, since it could have stretched the game too far out of shape. In reality it would have needed an entirely new approach.
To fully understand the reason it's so, take a take a look at the underside of this original remake. Happily, Blizzard allows you to do this with one button, which instantly unveils the game in its original state back in 2000. It's pixelated slow-moving, isometric and very much two-dimensional.
This isn't a remake in the most widely understood modern sense. It's the game's original assets, upgraded or redrawn in more detail on modern hardware. It's not it's a remake, with the contents of the original game recreated from scratch, with the same or lesser degree of authenticity, running the brand-new engine.
It exists in this form however, it is an insignificant 3D audiovisual overlay that mimics its output from the game's original 2D game's logic. This is the game that you're actually playing. Your intricate, 3D avatar reaches out to strike the monster next to D2R Items for sale her but it's those chunky pixels below (or or, more specifically, the math operating beneath them) that determine how the blow is successful in connecting.